
If Auto Key had been on when you changed the radius, it would have been an animated change applied only to the key at frame 10. The sphere’s radius is now 25 at frame 0, 40 at frame 10, and 60 at frame 20.
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Because you increased the radius by 10 units with Auto Key off, all radius keys are increased by 10 units. Hey there DevSquad, in this video we show you how you can take advantage of Autodesk Educations free software programming, allowing you to download 3DS Max. If you drag the time slider to frame 10, turn Auto Key off, and increase the sphere’s radius from 30 to 40, the change in the radius is applied to the other two keys as well.
If you change an object or parameter that is already animated, while Auto Key is off, the amount of change is applied equally across all the animation keys.įor example, you might animate a sphere’s radius to be 15 at frame 0, 30 at frame 10, and 50 at frame 20. They remain present and inanimate through the entire animation. Because Auto Key is off, the frame at which you create the pad objects does not matter. You can then create a pad under the bouncing object and repeat the process at the next time where it hits the ground. To do that, you drag the time slider to a time when the bouncing object hits the ground, and make sure Auto Key is off before you proceed. The changes you make are constant through the entire animation.įor example, you might animate an object bouncing around your scene and then decide to create pads for the object to land on. If you create a new object, or change an object parameter that has not been animated yet, you can work at any time with Auto Key off. The results of changing an object or any other parameters with Auto Key off varies according to whether or not the object or parameters have been animated yet. Just as you can animate at any time by turning Auto Key on, you can also model at any time in your animation without creating animation keys. To see an example of using Auto Key to create animation, play the following video: When you transform an object or change an animatable parameter, 3ds Max creates keys at the current frame, as indicated by the time slider position. The Auto Key button, the time slider, and the border of the active viewport turn red to indicate you are in animation mode. Turning on Auto Key has the following effects:
After that, you can move, delete, and re-create keys at the default frame.
Keys are not created at the default frame until you create at least one key at a subsequent frame. If that key is the first animation key created for the parameter, a second animation key is also created at the Auto Key default frame to hold the parameter’s original value. When you make a change, 3ds Max creates a key storing the new value for the changed parameter at the current time. You can animate the position, rotation, and scale of an object, and almost all other settings and parameters. To start creating animation, first turn on the Auto Key button, use the time slider to go to a particular frame, and then change something in your scene.